

It was then I changed the sensitivity to maximum, and the zero-gravity sections felt much more of a joy to play. For example, having to navigate past some electric wires. This made for some tense moments when my oxygen was running out, death was looming, and I was heading slowly to pick some more up, but it also made for some frustrating moments. This can feel very disorientating as every direction can be moved in it is also very, very slow. If you are in the first person, the gravity won’t be there, and you’ll be floating around looking for the next objective. What didn’t feel fun were the first person sections, at least not at first. I’m being specifically vague as even though the puzzles are simple, they do feel fun to overcome. Again, no suppliers, but an early puzzle in a third-person section sees you grabbing something, taking it to the problem area, and using it to resolve the issue. Puzzle wise there isn’t anything too taxing here if anything, you will likely feel pretty smart when you solve them. They are short but form a compelling whole that keeps you invested. Various items such as holographic and audio logs can be picked up to help develop the story as you piece together what happened. If you don’t go for the collectibles, the length would be even shorter, but to do so would be to miss out.
#Deliver us the moon collectibles full#
Even taking the time and looking for any of the collectibles along the way, the average playtime is between 5 and 7 hours, which is on the short side, even for a game that doesn’t retail at full price. The downside to that though, is the length of the whole adventure is on the short side. Despite not telling you where to go, the game is pretty linear, and aimless wandering is kept to a minimum, which is a good thing for such a game. The whole game primarily involves wandering (or floating) around looking for your next objective or bringing certain items to your next objective. We All Float Up Here in Deliver Us The Moon

That’s not even mentioning the excellent sections with the Moon buggy that are great fun. One moment you’re walking around looking for stuff, while the next, you’re floating in space, hoping that your oxygen tank doesn’t give out. The gameplay itself is presented in a mix of first and third-person viewpoints. It is a game that is all about the story, you know, the thing I can’t mention. Gameplay-wise Deliver Us The Moonis almost a walking sim mixed in with some puzzle elements and exploration. That’s all I’m prepared to tell you regarding the story as any more will ruin the experience. Along the way, his only companion is a little robot who bears more than a striking resemblance to Portal 2’s Wheatley. That said, this isn’t Death Strandingin space, far from it.Īs is the norm, things have gone wrong, and our playable character is sent to the colony to see what’s up and fix it. In this time, a colony has been set up on the Moon to harvest it and send the energy back to Earth, to deliver it if you will. Basically, our future if we aren’t careful. What I can say though is Deliver Us The Moon is set in a time when Earth has been depleted of its natural resources, and the environment is in a bad way. I can’t mention the story as spoilers would rear their ugly head. A finish that may make some of the issues along the way feels much more worthwhile. The story here is excellent and has an ending that’ll stay with you for a while. Words that may put off some players, but please don’t let them. Set on, you guessed it, the Moon, Deliver Us The Moon is a relatively linear story-driven game. It’s now a game I’m not likely to forget anytime soon. Release Date: April 24, 2020, digitally, August 14, 2020, physicallyĭescribed as a sci-fi thriller, Deliver Us The Moonwas a game I’d never heard of before this review. Available on: PlayStation 4, Xbox One, Steam
